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Over a great many years, I have been writing simple and easy sets of
rules for quick games. Some of these have been for one-off club games
at Chestnut Lodge Wargames Group, some
for more public events, like special events at the National Army Museum.
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It's all free, and for your enjoyment. However,
you mustn't resell or otherwise commercially use these rules - and if
you use or publish elsewhere any of this material, please remember to
credit the author, and note that even though they are free, where appropriate
I and other authors represented here retain copyright to the rules and
game designs.
Cheers. Jim Wallman |
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In that spirit, just click to download, and see if they are of any interest. If you download and use any of these rules, why not email me to let me know how you get on. I welcome comments, suggestions for improvements and battle reports. |
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NEW! If you don't want to spend time downloading, you can order the entire collection of over FORTY RULE SETS plus all the additional maps, briefings and playsheets on CD, posted to your address for just £5.99 including postage. And you can pay securely using paypal. |
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Unless stated otherwise, all files in PDF format. If you don't have Adobe Acrobat, get it here |
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Game Title |
File size
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Period / Rating
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General Description |
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| Over the Hills and Far Away NEW : Aug 2010 | 319k |
18th Century Intermediate |
Set in the 18th Centruy this is a campaign game for a group or club about the rivalries and actions around running regiments. Each player is a Colonel responsible for raising, equipping and leading his regiment - for honour, glory, and of course, profit. | ||
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Run?...Or Shoot? |
428k |
Fantasy Basic |
Faced by a horde of charging zombies, do you run? or stand and shoot? Run?...Or Shoot? is a tactical wargame pitting a small group of survivors against hundreds of zombies. Aimed at 20mm/25mm models - and an ideal use for the famous "Bag o' Zombies" plastic figures. | ||
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Trench Assault |
149k |
WW1 Basic |
Simulation of the attack of a single Battalion across no-man's land in July 1916, demonstrating the problems of reaching the parapet before it can be effectively manned by the defenders. Suitable for any scale of figures from 1/300 to 25mm. See example playing area here. and example counters for those who don't have time to paint figures etc. | ||
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En Avant En Masse! |
162k |
Napoleonic Intermediate |
An expansion of the original En Avant! rules (below) this time allowing a player to control an entire division, and aimed at using either counters or 1/300 figures. Example divisional record card. |
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Fire At Will! |
177k
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Fantasy Basic |
One Brain Cell Heroic Fantasy Wargame Rules for 6mm scale model armies.
A development ofthe 'Follow Me Men! skirmish rules (see below) by
Stephen Guilbert - who wanted a game you could play on a coffe
table! As with the originals these are designed to be simple and
fast moving rules involving knights, orcs and mages and all that |
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Red Army - White
Guards |
3.0M
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Mid 20th Century Intermediate
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Figure game rules for the Russian Civil War by Graham Evans - originally designed for 15mm models and played on an offset square grid. | ||
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Military Memoirs |
1.3M
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General / intermediate
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A really entertaining dinner party game about military memoirs by Graham Evans. Basically its 'consequences' with a military bent. Much hilarity will result. | ||
| Field
of Honour Jan 2007 |
283k
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Medieval/Ancient Basic
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This is a simple two player card game that is an abstract depiction of two ancient armies facing each other on the battlefield. It can either be played as a simple two player card game, or as a sub-game to a more complex wargame - say a campaign where you wish to resolve minor battles without resorting to setting out model soldiers. Each game only takes a few minutes. | ||
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BLITZ! |
1.20M
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WW2 Intermediate
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An entirely new game that pits players against incendiaries and bombs in London during the Blitz of 1940-41. A skirmish level game for 25mm scale models and figures. | ||
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Heroic Samurai |
436k
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Japan
Basic |
Once brain cell wargame rules for small scale fighting typical of internecine clan warfare. For toy soldiers. | ||
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Crossing The Wire |
204k
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WW1 Intermediate
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Divisional level game about trench warfare at Brigade and divisional level using historical maps and counters. Can also be used with 1/300 scale miniatures. Also Example counters for 29th British Div (129k) and Map of Beamont Hamel battlefield (205k) for 1 July 1916 | ||
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Valiant Britons |
404k
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Ancient Intermediate |
A battle game involving combat between ancient British Tribes in the pre-Roman era. Great emphasis on role playing as much as tactics. Ideally for use with 15mm figures, but any scale will do. | ||
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481k
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Ancient / Fantasy Intermediate |
Naval battle game rules for fantasy (or ancient) battle. A development
of Ed Smith's 'Greek Naval Warfare' rules of 1974. Suitable for ancient
Greeks, Roman or Fanatsy battles Also Counter Sheet 1 | Counter Sheet 2 | Counter Sheet 3 | Order Cards |
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| Science
Versus Luck 1990 |
250k
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19th Century Intermediate |
A game of doctrine, toysoldiers and matchsticks. Designed for club play and for around 8+ people, this game looks at defence procurement, doctrine development and includes a fun game involving toy soldiers and a matchstick cannon. | ||
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650k
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A Drop Too Many |
101k
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WW2 Advanced
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A novel game system known as a dialogue game - designed as an entertaining multiplayer game for experts. Includes the WW2 paratroops scenario, and explanation of how to run a dialogue game. | ||
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BRITONS |
156k
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Ancient Basic
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Very simple, one brain cell rules for skirmishes between rival bands of ancient celtic Britons. Not a Roman in sight! For 25mm figures. | ||
| MONSTERS! 2002 |
Advanced Fantasy
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A map game about giant dinosaurs and other monsters terrorising downtown Amsterdam. Designed for a large number of players(around 20-30) - though will work as a club project for about 6-8 players too. | |||
| Player Rules |
642k
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| Game map (jpg) |
244k
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22k
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133k
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Medieval
Intermediate |
Brian Cameron's Medieval Battle Rules for 25mm figures. | |||
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27k
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WW2 Basic
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The Lionel Tarr Modern Warfare Rules. Written sometime around 1959, these are as published in Don Featherstone's original 1962 book 'War Games' - retyped and made freely available to nostalgic wargamers everywhere. | |||
| Air
Wars 1989 |
90k
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20th Century
Intermediate
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Straightforward and easy to play air to air combat in the Vietnam era - 1960's and 70's. Ideally needs a hex board and some models (though counters will do). | ||
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154k
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Little Lambent Meteors |
774k
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18th Century intermediate
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Simple set of rules for 18th century rioting using 15mm figures. LLM Scenario 'A Little London Riot' |
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Men at Arms |
609k
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Medieval |
One brain cell medieval skirmish rules for 25mm figures. | ||
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Aegir's Fire |
106k
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Medieval |
Viking campaign rules - usable with any set of skirmish rules and any scale, this set contains strategic rules for raiding, developing your viking crew and some exploring. Ideal for someone with lots of different figures from the period. Very good for a club campaign project. | ||
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En Avant! |
Napoleonic Basic
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One Brain Cell Napoleonic war low level dice-free game designed for very
fast play. Designed for 25mm figures for brigade-sized forces. Play a brigade attack in about 20 minutes or less! Includes order cards and status markers. |
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| Player Rules |
35k
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| Full Rules |
148k
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| Order Cards |
159k
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| Status markers |
33k
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403k
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Front Rank...Fire! |
34k
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19th Century Colonial |
Zulu War Skirmish level wargame rules for 25mm or 15mm figures. Simple, fast and very easy to play, suitable for actions involving 50-100 figures at a time. | ||
| OPCom March 2004 |
WW2 |
Operational Command - WW2 1944-5 European Theatre map game system. Designed
for command post exercises with maps in the military style, with teams
of players representing Divisional HQs. |
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| Main Rules |
251k
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| Order Sheet |
11k
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| Air Order Sheet |
8k
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| Quick reference playsheet |
31k
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13k
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| Decapitation 2003 |
21st Century
Basic |
A back-to-back strategic map game based on a fantasy present-day scenario where a superpower tries to 'decapitate' an enemy regime by firing cruise missiles at the enemy head of state. Fortunately something like this could never happen in reality. | |||
| Game Rules |
231k
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168k
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| Katana
To Yari 1998
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313k
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15th Cent Japan
Intermediate |
Figure game of samurai skirmish battles - designed to allow small groups of fighters of varying skill to interact. Designed with the Japanese sword movie in mind - a well handled skilled samurai master can hack through a group of lesser warriors. Quite long rules with a lot of scope for various weapons and troop types, but the basic principles are very simple and easy to pick up. | ||
| GO! GO! GO!
2003 |
153k
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21st Century
Basic |
A figure game based on the idea of a first-person shooting computer game (in fact closely based on the excellent CounterStrike counter terrorism game). But you don't need a computer network to play it, and headshot scripts and clipping cheats don't work! So normal people can have some of the fun too. | ||
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STONK |
1.2M
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WW2
Advanced |
Wargame rules for WW2 (NW Europe theatre) designed for use with 1/300 models (though maps and counters would work as well). Aimed at the operational game - representing combat for forces up to regimental / brigade group size. | ||
| STINGRAY, STINGRAY
2001 |
66k
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Sci-Fi
Intermediate |
Wargame rules for futeristic undersea combat in the fantasy world of the famous Anderson universe. For a hex-map and models. | ||
| War
in Hell 2001 |
38k
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Fantasy
Basic |
Fantasy figure game deliberately degined to use any figure scale, of any historical period all at the same time - set around battles between unimaginable forces taking place in Hell. Not entirely serious. | ||
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CIVIL DISORDER
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586k
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20th Century
Intermediate |
Wargame Rules for Rioting in City Streets. Designed for table-top play with 25mm models, but could be played on a map with counters if desired. New - added Jan 2006: download Scenario 1 |
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| ISLAND
ASSAULT 1995 |
12k
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WW2
Basic |
A game for 1/300 models about landing in a Pacific Atoll in WW2. Included stuff on keeping the troops supplied. | ||
| SHOT AND SAIL 1995 |
Napoleonic
Intermediate |
Napoleonic Period small ship actions. Originally written for a Great Lakes action during the war of 1812. | |||
| Rules |
22k
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129k ziped pcx
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Taking The Bull By The Horns |
153k
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19th Century Colonial
Intermediate |
The Zulu War (1879) skirmish rules, designed for 1/300 models. Features
command and control and morale, and intended for 1:1 representation of
many of the 'battles' of the war. |
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DESERT RATS |
200k
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WW2
Basic |
Tank battles in the Desert in WW2. Designed for 1/300 tanks and a sand-coloured cloth. A traditional armour bash game. | ||
| STREET FIGHTER 1994 |
WW2
Basic |
Fighting in a built up area (FIBUA) in a city in WW2. Includes a map suitable for 1/300 models. | |||
| Rules |
13k
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| Example
Map (jpg) |
81k
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| HELL ON WHEELS 1986 |
81k
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WW2
Advanced |
Tank tactics in France in 1944. Each playercommands a platoon of tanks and has to control it. Command and control featurely heavily as you struggle to control the tanks platoon under fire - radios break down, tanks get lost or fire at the wrong time on the wrong target. | ||
| ON THE BOUNCE |
Sci-Fi
Basic |
A draft set of SF rules about hovertank combat in the late 21st century. Still under development, and may be updated from time to time. | |||
| Rules |
28k
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| Record sheets (zipped word) |
16k
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| Mission Briefing |
10k
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| 'Enemy' Briefing |
8k
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| Orbat sheet |
8k
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| Article on the game's development |
25k
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| OLD FRITZ 1992 |
33k
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18th Century
Basic |
The original 'One Brain Cell' rules for the 7 Years War in Europe. Easy to play system for big battles with toy soldiers. | ||
| TANK
DUEL (html version) 1983 |
HTML
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WW2
Basic |
A old set of rules for a very enjoyable game about tank vs tank duelling. Needs a bit of setting up and 6-10 players - but is always a laugh! A team of players simulate the crew of a single tank! | ||
| La Felicissima
Armada 1995 |
17k
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16th Century
Intermediate |
A Spanish Armada tactical naval game - designed to use 1/144 scale plastic ships on a big floor model. | ||
| Ship
cards zipped BMP files |
74k
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HTML
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Fantasy
Basic |
One Brain Cell Heroic Fantasy Wargame Rules. Designed to be simple, these are fast moving rules involving knights, orcs and mages and all that Don't expect pages and pages of weapons and armour lists, loads of results tables, buckets of silly dice or complex record keeping. This is an easy to operate game all about command, control and fast play gaming. All you need are the figures some cheap terrain and imagination. NEW December 2009 LOOT THEN BURN Scenario |
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LINK
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Sci-Fi
Basic to Advanced |
The Universe website, that has free rules for space fighter combat, warship combat and the Original Starship Boarding Action game - Starship Marine. (Plus MASSES of campaign and background stuff). Also home of the 'Humanity Will Prevail' strategic campaign. |
Any comments queries or problems, don't hesitate to email me
Jim
Wallman is to blame for this web page
© 2000-2005 Jim Wallman