As is traditional, the Autumn weekend has an emphasis
on design, development, half-baked ideas, discussion sessions and workshops.
It is always stimulating and interesting - with opportunities to create
your game for the year, and bounce ideas off a group of like-minded designers.
And all this for just £20 for the weekend.
Main Conference Venue: Shipwright's Arms, Tooley
Street London SE1
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FRIDAY 1 October 2010
Pre-Conference Dinner and discussion session : 7.30pm onwards
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Time
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SATURDAY 2 October
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SUNDAY 3 October
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Time
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11am
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Opening Plenary Session - getting sorted, socialising
etc.
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11:00 - 12:00
(1 hr)
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Bosrovian Government
Game - by Peter M
(Part
3 of the 'Balkan Wars trilogy) 5-6 participants needed
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Don't forget - 12 noon
start on Sunday
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| 12.00
- 13.30 (1.5 hrs) |
Maximum
Effort - Jurrien and Nick
Talking about designing a Megagame for the First World War - 1915
onwards, until peace or revolution breaks out. We even have an
art work to inspire us.
The game idea is to run a Strategic game, with a very abstract
resource burning operational game. The game reflects the Total War
theory of WW1, ie how the most efficient and equitable harnessing
of a nation's social and economic effort, will avoid social breakdown
and the less efficient nation will slip into revolution and defeat.
We also have a blog where we post ideas, books, comments etc. as
we are thinking about the game. If you want to look, you need to
ask us to join as it is a closed blog.
http://megagamemaximumeffort.blogspot.com/
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Genius in Games - by Peter M
It's mainly about megagames (although has some implications for
smaller affairs), and concerns wargaming attempts at the almost
insuperable difficulties of trying to model genius or just decent
experience in command - as opposed to stupidity, bad luck and downright
incompetence.
I'd like to include boardgames, megagames, RPG - and players...
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12.00
- 13.30 (1.5 hrs) |
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[space for a session]
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13.30 - 14.00
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13.30 - 14.00
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14.00 - 16.00 (2 hrs)
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Napoleonic
Without Speed - Daniel Shaw
Having been frustrated by the feel and randomness of many Napoleonic
rule sets, I want to develop something radically different, concentrating
on planning, manoeuvre, orders, volley fire, charge and counter
charge. And no measuring distances. I propose to bring some troop
counters and talk through my ideas with some historic battles to
benchmark against. I hope to achieve a battle result in about two
to three hours play.
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Hell of The North
- by Mukul Patel.
Developing a game on
events in Leningrad between 22 June 1941 and 21 December 1941
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14.00
- 16.00 (2 hrs) |
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[space
for a session]
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Food,
Fodder and Famine - Nick
Inspired by James Kemp's Afghan game I have
created a model of a medieval farming and would like to run a quick
scenario to see how well the mechanisms work and what the group think
about the game. I have some ideas for further scenarios using the
basic model. |
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| 16.00
- 17.00 (1 hr) |
Starship
Strike - Jim
Hard luck! More space battle shenanigans
using the new, improved Version 2 of the Starship Strike rules
(or it might be Version 3 by the time the session happens!). A
hour should be more than long enough to see a major battle through
to conclusion..
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To The Castle! -
Jim
I have an outline of a idea for a sort of
inverse Colditz game - which the aim is to break into the castle,
and prevent Mad (or at least cross) Scientist Dr Graf Von Evil from
completing his life's work and creating an unspeakable horror!.
Flaming torches, pitchforks...you get the picture.
Still only a half-developed set of notes
at the moment.
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16.00
- 17.30 (1.5 hrs) |
Sealing
the Knot - Arthur
Workshop
on creating a humorous toy soldier game portraying not an ECW battle,
but a reenactment of an ECW battle.
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[space
for a session] |
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| 17.00
- 18.00 (1 hr) |
Annual
Business Meeting |
Final
Plenary Summing up session.
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17.30
- 18.00 (half hour) |
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18.00 onwards
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Dinner
at a local restaurant tba - friends, partners and non-members welcome. |
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If you want to put on a session, find out more about the conference-
or re-arrange the timing of your session, email
Jim asap.
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