CLWG DESIGN WEEKEND PROGRAMME
2-3 October 2010
As is traditional, the Autumn weekend has an emphasis on design, development, half-baked ideas, discussion sessions and workshops. It is always stimulating and interesting - with opportunities to create your game for the year, and bounce ideas off a group of like-minded designers.

And all this for just £20 for the weekend.

Main Conference Venue: Shipwright's Arms, Tooley Street London SE1
FRIDAY 1 October 2010
Pre-Conference Dinner and discussion session : 7.30pm onwards
Time
SATURDAY 2 October
SUNDAY 3 October
Time
11am

Opening Plenary Session - getting sorted, socialising etc.

   
11:00 - 12:00
(1 hr)

Bosrovian Government Game - by Peter M
(Part 3 of the 'Balkan Wars trilogy) 5-6 participants needed

   

 

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Don't forget - 12 noon start on Sunday
     
12.00 - 13.30 (1.5 hrs) Maximum Effort - Jurrien and Nick
Talking about designing a Megagame for the First World War - 1915 onwards, until peace or revolution breaks out. We even have an art work to inspire us.

The game idea is to run a Strategic game, with a very abstract resource burning operational game. The game reflects the Total War theory of WW1, ie how the most efficient and equitable harnessing of a nation's social and economic effort, will avoid social breakdown and the less efficient nation will slip into revolution and defeat.

We also have a blog where we post ideas, books, comments etc. as we are thinking about the game. If you want to look, you need to ask us to join as it is a closed blog.

http://megagamemaximumeffort.blogspot.com/

 

Genius in Games - by Peter M

It's mainly about megagames (although has some implications for smaller affairs), and concerns wargaming attempts at the almost insuperable difficulties of trying to model genius or just decent experience in command - as opposed to stupidity, bad luck and downright incompetence.

I'd like to include boardgames, megagames, RPG - and players...

12.00 - 13.30 (1.5 hrs)

 

[space for a session]

 
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13.30 - 14.00

Break for food

13.30 - 14.00
14.00 - 16.00 (2 hrs)
Napoleonic Without Speed - Daniel Shaw

Having been frustrated by the feel and randomness of many Napoleonic rule sets, I want to develop something radically different, concentrating on planning, manoeuvre, orders, volley fire, charge and counter charge. And no measuring distances. I propose to bring some troop counters and talk through my ideas with some historic battles to benchmark against. I hope to achieve a battle result in about two to three hours play.

 

Hell of The North - by Mukul Patel.

Developing a game on events in Leningrad between 22 June 1941 and 21 December 1941

14.00 - 16.00 (2 hrs)
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Food, Fodder and Famine - Nick
Inspired by James Kemp's Afghan game I have created a model of a medieval farming and would like to run a quick scenario to see how well the mechanisms work and what the group think about the game. I have some ideas for further scenarios using the basic model.
     
16.00 - 17.00 (1 hr)

Starship Strike - Jim

Hard luck! More space battle shenanigans using the new, improved Version 2 of the Starship Strike rules (or it might be Version 3 by the time the session happens!). A hour should be more than long enough to see a major battle through to conclusion..

To The Castle! - Jim

I have an outline of a idea for a sort of inverse Colditz game - which the aim is to break into the castle, and prevent Mad (or at least cross) Scientist Dr Graf Von Evil from completing his life's work and creating an unspeakable horror!. Flaming torches, pitchforks...you get the picture.

Still only a half-developed set of notes at the moment.

16.00 - 17.30 (1.5 hrs)
Sealing the Knot - Arthur
Workshop on creating a humorous toy soldier game portraying not an ECW battle, but a reenactment of an ECW battle.
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17.00 - 18.00 (1 hr) Annual Business Meeting
Final Plenary Summing up session.
17.30 - 18.00 (half hour)
18.00 onwards
Dinner at a local restaurant tba - friends, partners and non-members welcome.    
   

If you want to put on a session, find out more about the conference- or re-arrange the timing of your session, email Jim asap.